Publisher: Electronic Arts
What can we say about this game that hasn’t been said already?
Crysis was probably the most anticipated game on the PC last year and was released on November 16th 2007.
Crysis is seen by many as the poster boy for DirectX 10 and it will make your system cry, quite literally – it’s a monster! It doesn’t come as much of a surprise then, that the graphics are something special – they’re above and beyond anything we’ve ever seen in a PC game.
We tested the game using the 64-bit executable under both DirectX 9.0 and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded from the Laws of Nature level which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game. We found that around 30-33 fps in our custom timedemo was sufficient enough to obtain a playable frame rate through the game. It's a little different to other games in that the low frame rates still appear to be quite smooth.
For our testing, we set all quality details to High and forced 8x Anisotropic Filtering in the driver menu as there is currently no support for it in game. We tested at 1280x1024, using 0x, 2x and 4x Anti Aliasing, 1680x1050 using 0x and 4x Anti Aliasing and 1920x1200 using 0x and 2xAA. By extensively testing using Anti Aliasing in very high resolutions, we'll be pushing even the bleeding edge hardware on test to the limit.
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Nvidia Geforce 9800 GX2
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Asus GeForce GTX 280 TOP
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BFG GeForce GTX 280 OCX
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Nvidia GeForce GTX 280
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Zotac GeForce GTX 260 AMP!
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ATI Radeon HD 4870
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Nvidia GeForce GTX 260
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Nvidia GeForce 9800 GTX+
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ATI Radeon HD 4850
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ATI Radeon HD 3870 X2
Frames Per Second
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Asus GeForce GTX 280 TOP
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BFG GeForce GTX 280 OCX
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ATI Radeon HD 4870
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Nvidia GeForce GTX 280
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Zotac GeForce GTX 260 AMP!
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ATI Radeon HD 4850
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Nvidia GeForce GTX 260
-
ATI Radeon HD 3870 X2
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Nvidia GeForce 9800 GTX+
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Nvidia Geforce 9800 GX2
Frames Per Second
-
Asus GeForce GTX 280 TOP
-
BFG GeForce GTX 280 OCX
-
ATI Radeon HD 4870
-
Nvidia GeForce GTX 280
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 9800 GTX+
-
Nvidia Geforce 9800 GX2
Frames Per Second
-
Asus GeForce GTX 280 TOP
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
Zotac GeForce GTX 260 AMP!
-
ATI Radeon HD 4870
-
Nvidia GeForce GTX 260
-
Nvidia Geforce 9800 GX2
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
Frames Per Second
-
Asus GeForce GTX 280 TOP
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
Zotac Nvidia GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia Geforce 9800 GX2
-
ATI Radeon HD 3870 X2
Frames Per Second
-
Asus GeForce GTX 280 TOP
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
Zotac GeForce GTX 260 AMP!
-
ATI Radeon HD 4870
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 3870 X2
-
Nvidia Geforce 9800 GX2
Frames Per Second
-
Asus GeForce GTX 280 TOP
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
Zotac GeForce GTX 260 AMP!
-
Nvidia GeForce GTX 260
-
Nvidia Geforce 9800 GX2
-
ATI Radeon HD 4870
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
Frames Per Second
In
Crysis the benefits of a the pre overclocked cards are obvious, with the improvements in core speed almost directly translating into frame rate performance. Even at low resolution with 2xAA enabled, in which the Radeon HD 4870 was able to pip the stock GeForce GTX 280, the overclocked models comfortably reclaim the top spot for the green team.
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